CLIMATE-FOCUSED USER EXPERIENCE (UX) DESIGN: LEVERAGING ADOBE EXPERIENCE CLOUD FOR SUSTAINABLE ENGAGEMENT
Keywords:
Adobe Experience Cloud, Climate-Focused UX Design, Climate Awareness, Sustainable Engagement, Sustainable Behaviors, User Experience Methodologie, UX Design Strategies, 3Digital PlatformsAbstract
The article delves into the scope, objectives, methodologies, and key findings of leveraging Adobe Experience Cloud to enhance climate-focused User Experience (UX) design. The primary focus of the study is to underscore the pivotal role played by UX design in fostering climate awareness and encouraging sustainable behaviors through the Adobe Experience Cloud platform. Through an in-depth exploration of the project's parameters, goals, research approaches, and significant discoveries, this abstract highlight the critical connection between effective UX design and its potential to drive positive environmental impact and promote lasting sustainable engagement. In summary, this article sheds light on the symbiotic relationship between Climate-Focused User Experience Design and Adobe Experience Cloud, demonstrating how their synergy can effectively promote climate awareness and sustainable behaviors. The study's scope, objectives, methodologies, and key findings collectively underscore the immense potential of UX design to serve as a catalyst for positive change, contributing to a more environmentally conscious and responsible society.
References
Brown, T. (2008). Design thinking. Harvard Business Review, 86(6), 84-92.
Eysenbach, G. (2005). The law of attrition. Journal of Medical Internet Research, 7(1), e11.
Fogg, B. J. (2009). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (pp. 1-7).
ISO 9241-210:2010. (2010). Ergonomics of human-system interaction—Part 210: Human-centred design for interactive systems.
Kareklas, I., Carlson, J. R., & Muehling, D. D. (2014). I eat organic for my benefit and yours: egoistic and altruistic considerations for purchasing organic food and their implications for advertising strategists. Journal of Advertising, 43(1), 18-32.
Norman, D. A. (2013). The Design of Everyday Things. Basic Books.
Thaler, R. H., & Sunstein, C. R. (2008). Nudge: Improving decisions about health, wealth, and happiness. Yale University Press.
Tractinsky, N., & Cokhavi, A. A. (2002). What is beautiful is usable. Interacting with computers, 13(2), 127-145.
Bogers, T., & Wangenheim, F. V. (2018). Social Media Research in Advertising, Communication, Marketing, and Public Relations. Journal of Advertising Research, 58(2), 131-135.
Djamasbi, S., Strong, D. M., & Dishaw, M. T. (2010). User perceptions of website information design: The role of age, gender, and computer expertise. MIS Quarterly, 34(1), 1-16.
Hassenzahl, M., & Tractinsky, N. (2006). User experience—a research agenda. Behaviour & Information Technology, 25(2), 91-97.
Lazar, J., Feng, J. H., & Hochheiser, H. (2017). Research methods in human-computer interaction. Morgan Kaufmann.
Lidwell, W., Holden, K., & Butler, J. (2003). Universal principles of design: 125 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design. Rockport Publishers.
Reinecke, K., Yeh, T., Miratrix, L., & Mardiko, R. (2013). Predicting users’ first impressions of website aesthetics with a quantification of perceived visual complexity and colorfulness. ACM Transactions on Computer-Human Interaction (TOCHI), 20(3), 1-25.
Rogers, Y., Sharp, H., & Preece, J. (2011). Interaction design: Beyond human-computer interaction. John Wiley & Sons.
Tullis, T., & Albert, B. (2008). Measuring the user experience: collecting, analyzing, and presenting usability metrics. Elsevier.