SCALING THE MIXED REALITY OS: COMMONPITFALLS TO AVOID

Authors

  • Somit Bhattacharya Jabalpur Engineering College, India Author

Keywords:

Mixed Reality (MR), Scalability, Hardware Limitations, Software Compatibility, User Experience Design

Abstract

This article examines the challenges and opportunities in scaling Mixed Reality Operating Systems (MR OS) for widespread adoption across various industries. It explores the rapid growth of the MR market and identifies key obstacles in hardware limitations, software challenges, and user experience considerations. The study delves into issues such as insufficient processing power, sensor accuracy, application compatibility, integration with existing IT infrastructure, interface design, and performance optimization. The article presents common pitfalls for each challenge and proposes practical solutions, emphasizing the importance of standardized development frameworks, adaptive UI systems, and scalable performance optimization techniques. The research aims to pave the way for more robust and versatile MR solutions that can drive innovation and efficiency across diverse sectors by addressing these critical aspects

References

P. Milgram and F. Kishino, "A taxonomy of mixed reality visual displays," IEICE Transactions on Information and Systems, vol. E77-D, no. 12,

pp. 1321-1329, 1994. [Online]. Available: https://cs.gmu.edu/~zduric/cs499/Readings/r76JBo-Milgram_IEICE_1994.pdf

Grand View Research, "Mixed Reality Market Size, Share & Trends Analysis Report By Component, By Device Type, By Application, By Region, And Segment Forecasts, 2023 - 2030," 2023. [Online]. Available: https://www.grandviewresearch.com/industry-analysis/mixed-reality-market

M. Schmalstieg and T. Höllerer, "Augmented Reality: Principles and Practice," Addison-Wesley Professional, 2016. [Online]. Available: https://www.semanticscholar.org/paper/Augmented-Reality%3A-Principles-and-Practice-Schmalstieg-H%C3%B6llerer/3fd2a4f71ffe36ef66e5f11ab50fae8052456b7e

P. Hübner, K. Clintworth, Q. Liu, M. Weinmann, and S. Wursthorn, "Evaluation of HoloLens Tracking and Depth Sensing for Indoor Mapping Applications," Sensors, vol. 20, no. 4, p. 1021, 2020. [Online]. Available: https://www.mdpi.com/1424-8220/20/4/1021

Unity Technologies, "2021 AR/VR Trends Report," 2021. [Online]. Available: https://create.unity.com/2021-ar-vr-trends-report

Forrester Research, "The Total Economic Impact of Mixed Reality In Microsoft Dynamics 365," 2020. [Online]. Available: https://info.microsoft.com/ww-landing-TEI-of-Mixed-Reality-in-Dynamics365.html

M. Billinghurst, A. Clark, and G. Lee, "A Survey of Augmented Reality," Foundations and Trends in Human–Computer Interaction, vol. 8, no. 2-3, pp. 73-272, 2015. [Online]. Available: https://www.nowpublishers.com/article/Details/HCI-049

Qualcomm Technologies, Inc., "2020 XR Trends Report," 2020. [Online]. Available: https://www.qualcomm.com/media/documents/files/2020-xr-trends-report.pdf

Downloads

Published

2024-07-31